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Regarding Viconnect viewpoint
Hi Jeff,
#-----------------First Query------------------------------# 1) I want to move my viewpoint to specific point on keyboard event. I tried using :- """ This is a very simple demo, but it also illustrates the use of viewpoints with vizconnect. Viewpoints are a method for forcing a display to be at a particular location. The sample viewpoint in this script places the user at the top of a balcony. You can test the effect of setting the viewpoint by adjusting the position values for the viewpoint at the bottom of the script """ import viz import vizact import vizconnect # start the vizconnect session stored in the given directory vizconnect.go("vizconnect_config.py") # oriMode sets what the viewpoint is resetting to. For example... # vizconnect.VIEWPOINT_MATCH_DISPLAY # matches orientation of the display to the orientation of the viewpoint # # vizconnect.VIEWPOINT_MATCH_FEET # matches orientation of the feet to the orientation of the viewpoint # # vizconnect.VIEWPOINT_MATCH_BASE # matches orientation of the base object (transport, avatar, tracker) to the orientation of the viewpoint # # Similar for posMode oriMode = vizconnect.VIEWPOINT_MATCH_DISPLAY posMode = vizconnect.VIEWPOINT_MATCH_FEET # Add a viewpoint. vp = vizconnect.addViewpoint( pos=[-13.24803, 12.28260, 8.83578], euler=[90, 0, 0], posMode=posMode, oriMode=oriMode, constant=False, ) # Displays are added to viewpoints, the viewpoint will traverse the scenegraph to # determine if the display is attached to an avatar, tracker, etc in order to # perform the requested resets. vp.add(vizconnect.getDisplay()) # Call reset viewpoints, which forces the display into the viewpoint position. # This function can be called as often as desired, it is currently also mapped # onto the insert button. vizconnect.resetViewpoints() # add a reset key so when r is pressed the user is moved back back to the viewpoint vizact.onkeydown('r', vizconnect.resetViewpoints) # add an environment viz.add('piazza.osgb') def onKeyDown(key): global vp print key, ' is down.' if key == viz.KEY_TAB: print 'you hit the tab key' vp1 = vizconnect.addViewpoint(pos=[-16.24803, 8.28260, 8.83578],euler=[90, 0, 0],posMode=posMode,oriMode=oriMode,constant=False) viz.callback(viz.KEYDOWN_EVENT,onKeyDown) But the viewpoint doesn't change the position on event..for the above code. #------------------2nd query---------------------# Secondly i want to change and animate viewpoint(view point of vizconnect not the main view) And i want to apply action on the viewpoint(viewpoint of vizconnect) I dont want to apply actions on MainView.. I have tried using and will use the example of dcoumentaion #link = viz.link(vp, viz.MainView) #Set the animation speed and mode SPEED = 4.5 MODE = viz.SPEED ROTATE_MODE = viz.NO_ROTATE def SetRotateMode(mode): global ROTATE_MODE ROTATE_MODE = mode def AnimateView(pos): action = vizact.goto(pos,SPEED,MODE,pivot=(0,1,0),rotate_mo de=ROTATE_MODE) viz.MainView.runAction(action)(here i want vizconnect viewpoint instead of main view) #Setup keyboard events vizact.onkeydown('1',AnimateView,[0,10,-30]) vizact.onkeydown('2',AnimateView,[30,10,0]) vizact.onkeydown('3',AnimateView,[0,10,30]) vizact.onkeydown('4',AnimateView,[-30,20,0]) #Start off by moving to the first location AnimateView([-16.24803, 8.28260, 8.83578]) Thank You waiting for ur reply |
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