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Old 11-02-2008, 01:48 PM
whj whj is offline
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Join Date: Apr 2008
Posts: 60
speed on animation path

Hello Jeff,

Previously you helped me out with the problem that how to get the position of an object two seconds ahead. Thanks a lot. Here is the code with slight change on your code, in which a semi-transparent ball two seconds ahead of another ball on animation path. I have a question about their speed. Why the speed of balls changes a lot along the animation path although I used path.constantspeed(viz.ON,4). How can I get a smooth constant speed? Thanks.


import viz
viz.go()

viz.add('tut_ground.wrl')

ball = viz.add('ball.wrl')
ball.alpha(.5)
ball2 = viz.add('ball.wrl')

viz.MainView.move(0,3,-30)

path = viz.add(viz.ANIMATION_PATH)
path2 = viz.add(viz.ANIMATION_PATH)

positions = [ [2,0.15,50], [1,0.15,35], [0,0.15,25], [-4,0.15,15], [-10,0.15,8], [-25,0.15,0], [-15,0.15,-8], [-10,0.15,-10], [-6,0.15,-12], [-3,0.15,-15], [0,0.15,-18], [3,0.15,-16], [6,0.15,-8], [10,0.15,2], [15,0.15,0], [25,0.15,-12], [35,0.15,-12], [50,0.15,-12], [70,0.15,10], [90,0.15,30], [140,0.15,120] ]

for x in range(0,len(positions)):
cp = viz.add(viz.CONTROL_POINT)
cp.setPosition(positions[x])
path.add(cp,x+1)
path2.add(cp,x+1)


path.constantspeed(viz.ON,4)
path2.constantspeed(viz.ON,4)


path.loop(viz.OFF)
path2.loop(viz.OFF)

path.translatemode(viz.BEZIER)
path2.translatemode(viz.BEZIER)

path.setAutoRotate(viz.ON)
path2.setAutoRotate(viz.ON)

#Link ball and ball2 to their paths
ball.link(path)
ball2.link(path2)


#start playing the first animation path immediately
path.play()

#start playing the second animation path after two seconds
vizact.ontimer2(2, 1, path2.play)
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