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Old 04-01-2007, 10:01 PM
S.Telemaque S.Telemaque is offline
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Join Date: Feb 2007
Posts: 5
Texturing Avatar head problems

Hi,

Can somebody help me ? I'm having problems with my avatars faces made on 3DMeNow. At first they are well done on 3DMeNow but I have to convert them in vRML97 format on 3DS MAX, I'm using MAX8. 3DMeNow generate 2 textures : 1 for avatar face Bio_UV_head and 1 for eyes, teeth and tongue Ett_texture. My problem is to apply these both texture on the 3DS MAX imported head. I don't know why but only one texture can be apply when I do a morph pose !!! See pics below.

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Name:	3DSMAX8-textures.png
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Size:	251.0 KB
ID:	165

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Name:	3DMeNow-morphpose.gif
Views:	623
Size:	134.4 KB
ID:	166

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Name:	3DMeNow-textute.gif
Views:	639
Size:	158.1 KB
ID:	167

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Name:	Bio_UV_Head.jpg
Views:	648
Size:	202.6 KB
ID:	168

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Name:	Ett_Texture.jpg
Views:	623
Size:	36.8 KB
ID:	169

I've try many times to select mouth - teeth and tongue separately but it's really hard work to get inside the head and selected them separately....
Please help me, I have insuance date to finish these avatars to work with them in vizard for amination. Do you have a way to texture all the avatar head correctly please ???

Waiting for reply.... desperately.
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