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Old 01-28-2010, 02:39 AM
Sjaak Sjaak is offline
Join Date: Apr 2009
Posts: 5
Animation biped from 3d max9 to vizard 3.0


I want to export an animation from 3dmax 9 to Vizard. I saw that I need a CAL3D plugin. But this plugin doesn't work for 3dmax 2009.

How can I solve this problem?

kind regards,
Sjaak Verwaaijen
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Old 01-29-2010, 02:50 PM
Jeff Jeff is offline
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,467
Did you download the Cal3D exporter from our site? Do you get an error when trying to run the installer?
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Old 02-22-2010, 06:02 AM
Sjaak Sjaak is offline
Join Date: Apr 2009
Posts: 5
He Jeff,

I use a plugin from the Vizardwebsite.

The problem is that everything goes ok within 3dmax (skeleton, mesh & animation) but in Vizard it goes wrong.

When we use script animation in Vizard we see a wrong mesh. But it is moving.

When we run Vizard with the animation (we don't see the avatar in the world) we don't see anything.

So do you have a clue?

Here is the code we use.
avatar = viz.add('Avatars/Female2/F_Avatar.cfg')

ground= viz.add("Objects/plane.obj")
groundMap = viz.addTexture("Textures/dirt.jpg")

sky = viz.add("Objects/Sky.obj")
skyMap = viz.addTexture("Textures/SkyMap.tga")

class MyEventClass(viz.EventClass):
def __init__(self):

def onKeyDown(self,key):


def SetPositions():
cave.caveorigin.setPosition(0, 2, 0)
Kind regards,
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