|
#1
|
|||
|
|||
Non skeletal based animation 3ds max export to vizard
Hi all,
Can I use 3ds max non-skeletal animation for Vizard? If yes, what format should I use to exported to Vizard? Is there any example of py file? Apologies, if this topic has been discussed, could someone give me the link? Thank you, Yudhi |
#2
|
|||
|
|||
What type of animation are you trying to create?
|
#3
|
|||
|
|||
hi all,
i'm new in vizard i'm also interested in "Non skeletal based animation 3ds max export to vizard". what's the best way to export the animation from 3ds max to vizard ? very simple animation "opening an elevetor doors". Thanks |
#4
|
|||
|
|||
If you want the doors to open in a linear fashion, you could easily just export the doors as separate objects and apply a vizact.moveTo.
Here's a snippet of code I used for a recent project: Code:
import viz import vizact obj_door = viz.add('door.osgb',viz.WORLD,1) def onDoorOpen(): open = vizact.moveTo([1.5,0,0],time=0.9) obj_door.addAction(open) |
Tags |
3ds max, animation, non-skeletal |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Vizard 4 Beta Testing | farshizzo | Vizard | 0 | 02-01-2011 10:46 AM |
Clarification on CAL3D Avatar Animation in Vizard | shivanangel | Vizard | 2 | 11-22-2010 07:16 AM |
2d text placing to max animation in vizard | kasdeja | Vizard | 2 | 07-07-2009 01:34 PM |
Vizard tech tip: Using the Python Imaging Library (PIL) | Jeff | Vizard | 0 | 03-23-2009 11:13 AM |
Export from 3Ds Max to Vizard | pattie | Vizard | 5 | 08-26-2006 11:20 AM |