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Ok I will try that but there still something I do not understand. The texture has to be applied to something, right? In my case this something would be a sequence of quads on the ground. I want to simulate a road translating on the ground. To do that I define an animation path for each quad composing my road. I link each animation path to the others and play them (using viz.FOREVER as attribute to my animation path). If the quads superimpose or separate during the time my script runs, also the texture will do that. Is that correct?
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animation, events, path, road, speed |
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