WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 09-14-2007, 11:33 AM
v-Salik v-Salik is offline
Member
 
Join Date: Sep 2007
Posts: 20
Best way to import map data from 3ds Max

I want to to position lots of different objects in my world.... This is mainly because I want shiny textures on certain objects and shadows being cast from one object to another (so I can't import them in as a single VRML object)

What is the best way to get different objects in and position them properly in a world. I was thinking perhaps I could simply make the objects in 3ds max then export single objects (maintaining the same origin) and then import them all to vizard.

This is okay for static objects, but if I want to do things with the object it will be difficult having this weird local coordinate system. Is there a good way to position objects in a world in 3ds max then import the locations to vizard.

an easy (but laborious) solution is simply to get the world coordinates of the object w/in 3ds max in a map then manually apply translate in vizard. I don't really want to do this though.
Reply With Quote
 

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 12:03 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC