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Update on exporting from Maya to Vizard?
I understand that Vizard is 3DsMax - centric, and that's fine. However, here at RIT, many of our students are trained initially on Maya. One of my students has been struggling to export a bump mapped maze from Maya into Vizard. I wonder if anyone has had any luck exporting models with bump mapping from Maya to Vizard. If so, what file type did you use? Or, has anyone tried to export an OSGB file from Maya with one of the 3rd party plugins available on the 'net?
- gD |
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