#1
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multi user
hi,
I am implementing a search and rescue mission scenario that includes a team of robots and humans. each robot must perform a specific task. so far, I am controlling only one avatar. I am trying to control 2 avatars at the same time. how can I do it? this is my code HTML Code:
import viz import viztask import vizmat import vizact import vizshape import vizinfo viz.go() #Enable full screen anti-aliasing (FSAA) to smooth edges viz.setMultiSample(4) #Increase the Field of View viz.MainWindow.fov(60) piazza = viz.add('piazza.osgb') #avatarRoot = viz.addGroup() avatarRoot = viz.add('marker.wrl') #cameraLookAtNode = viz.addGroup(parent=avatarRoot, pos=[100, 0, 0]) avatar = viz.add('vcc_male.cfg', parent=avatarRoot) #viz.add('tut_ground.wrl') #add radiation source #vizshape.addBox(size=(1.0,1.0,1.0),right=True,left=True,top=True,bottom=True, front=True,back=True,splitFaces=False) #box = vizshape.addBox([1,1,1],splitFaces=True,pos=(0,0,4)) #box=vizshape.addSphere() sphere=vizshape.addSphere(radius=0.25,slices=20,stacks=20, axis=vizshape.AXIS_Y) sphere.setPosition(0,0, 20) sphere.color(viz.RED) sphere.texture #if viz.iskeydown('i'): ##info.translate( [.98, .3] ) #Add text to the screen. text_2D = viz.addText('i am radiation', viz.SCREEN ) text_2D.setPosition(0,0,20) #text_2D.visible(viz.OFF) def checkPos(newPos): #newPos=vizmat.Vector() newPos1=newPos.get newPos2=[0,0,22] if newPos1==newPos2: print"h" print "rad target" yield None def moveAvatar(): while True: #get user input newPos = vizmat.Vector() newPos.set([0,0,0]) if viz.iskeydown('w'): #walk forward newPos = newPos + [0, 0, 1] checkPos(newPos) if viz.iskeydown('s'): newPos = newPos + [0, 0, -1] if viz.iskeydown('a'): newPos = newPos + [-1, 0, 0] if viz.iskeydown('d'): newPos = newPos + [1, 0, 0] isJumping = False isAttacking = False if viz.iskeydown(' '): #jump isJumping = True elif viz.iskeydown('v'): isAttacking = True if isAttacking: avatar.state(6) yield viztask.waitTime( 1.5 ) if newPos.length() > 0 or isJumping: if newPos.length() == 0: #jumping but no direction key, use current heading t = vizmat.Transform() t.setTrans([0, 0, 1.8]) t.postEuler(avatar.getEuler()[0],0,0) newPos = vizmat.Vector( t.getTrans() ) newYaw = vizmat.AngleToPoint(0, 0, newPos[0], newPos[2]) avatar.setEuler(newYaw, 0, 0) if not isJumping: #just walking cameraEuler = viz.MainView.getEuler() avatarRoot.setEuler(cameraEuler[0], 0, 0) newPos = newPos * viz.getFrameElapsed() avatarRoot.setPosition(newPos, viz.REL_LOCAL) avatar.state(2) else: #jumping avatar.state(7) yield viztask.waitTime( avatar.getDuration(7)+.01 ) #compute jump direction newJumpPos = vizmat.Transform() newJumpPos.setTrans([0, 0, 1.8]) newJumpPos.postEuler(avatar.getEuler(viz.ABS_GLOBAL)[0], 0, 0) avatarRoot.setPosition(newJumpPos.getTrans(), viz.REL_GLOBAL) if not (viz.iskeydown(' ') or viz.iskeydown('w') or viz.iskeydown('s') or viz.iskeydown('a') or viz.iskeydown('d') ): avatar.state(1) yield None viztask.schedule(moveAvatar()) import vizcam camera = vizcam.PivotNavigate() camera.setDistance(5) def moveCamera(): while True: lookAtPos = avatar.getBone('Bip01 Pelvis').getPosition(viz.ABS_GLOBAL) lookAtPos[1] = lookAtPos[1] + .5 camera.setCenter(lookAtPos) camera.updateCenter() yield None viztask.schedule(moveCamera()) |
#2
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one more thing, I have checked the multi user environment example in the reference>networking and I am trying to link this example with my code.
I don't know how to do it with the function moveAvatar since it gets the user input and saves it in a variable newPos. in the multi user environment example, the user selects an object from a list of objects. what I want to do is send the position of the selected object to the moveAvatar function so I can control the avatar movement. thanks, |
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