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does viz.go() have an antidote?
I am looking for a command: maybe viz.stop()
that simply kills all timers, and "freezes" keyboard/mouse inputs but does not kill the head tracking... right now, I am using an infinite loop, which is by far the least elegant of ways... but it stops the user once thir time is up. Also, is there a way to put a "console" message (something like "Thank you for your participation") in the user's view after their time is up (and the above STOP command has been issued) Thanks! |
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