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#1
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Thanks! When you say "custom" do you mean that we'd probably need someone to write a shader to accomplish this effect, or do you mean that there are some existing shaders that might do what we need. If the latter, do you know where to find them?
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#2
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Hi JDE,
Yes, in this case someone would need to write a shader. If you have someone there experienced with C++, they'd be a good choice for the task. Off the top of my head I don't know of a specific code example, but it is a fairly common effect. I wouldn't be surprised if something like that showed up commonly in tutorials or in books like GPU Gems. |
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