#1
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Updating object color
I’m really hoping that someone could kindly steer me in the right direction……
I have 12 balls positioned in an environment and (using the ‘Experiment’ example in the Vizard Help) these balls only show their colour when the subject is near them. On approach, the balls will either turn red or green based on a predetermined sequence. However, in addition I need the red balls to have a 1 in 10 chance of turning orange and for this to update every 3 seconds. I am however having issues updating the colour of the balls once the colour has been assigned. Any help would be very much appreciated! a1=-37.5 a2=-12.5 a3=12.5 a4=37.5 x=2.75 y=3.85 z=1.1 b1=34.5 b2=16.5 b3=8.5 b4=-8.5 b5=-16.5 b6=-34.5 positions = [[a1,x,b1],[a1,x,b2],[a1,x,b3],[a1,x,b4],[a1,x,b5],[a1,x,b6],[a1,z,b1],[a1,z,b2],[a1,z,b3],[a1,z,b4],[a1,z,b5],[a1,z,b6]] R=viz.RED G=viz.GREEN colors=[R,R,R,R,R,R,G,G,G,G,G,G] balls=[] def col(): while True: yield viztask.waitTime(1) for i in range(0,12): model=vizshape.addSphere(1,10,10) model.setPosition(positions[i]) ball = viz.Data() ball.model = model x=random.randint(1,10) if x == 1: if colors[i]==R: #ball.model.clearAttribute(viz.ATTR_COLOR) #model=vizshape.addSphere(1,10,10) #model.setPosition(positions[i]) #model.setScale(1.1,1.1,1.1) ball.color=(viz.ORANGE) ball.colorShowing = False balls.append(ball) #print 'red' if colors[i]==G: ball.color=(colors[i]) ball.colorShowing = False balls.append(ball) else: ball.color=(colors[i]) #print 'green' ball.colorShowing = False balls.append(ball) viztask.schedule( col() ) def changeColor(): viewPos = viz.MainView.getPosition() for ball in balls: ballPos = ball.model.getPosition() distance = vizmat.Distance(viewPos, ballPos) if ball.colorShowing is False: if distance < 11 : showColor=vizact.sequence(vizact.waittime(0.1),viz act.fadeTo(ball.color,time=0.7)) ball.model.runAction(showColor) ball.colorShowing = True else: if distance > 11 : showWhite = vizact.fadeTo(viz.WHITE,time=4) ball.model.runAction(showWhite) ball.colorShowing = False vizact.ontimer(0,changeColor) |
#2
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Please use the code tags when posting code so the indentation is preserved.
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#3
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Sorry this is the first time I've posted on a forum
Code:
a1=-37.5 a2=-12.5 a3=12.5 a4=37.5 x=2.75 y=3.85 z=1.1 b1=34.5 b2=16.5 b3=8.5 b4=-8.5 b5=-16.5 b6=-34.5 positions = [[a1,x,b1],[a1,x,b2],[a1,x,b3],[a1,x,b4],[a1,x,b5],[a1,x,b6],[a1,z,b1],[a1,z,b2],[a1,z,b3],[a1,z,b4],[a1,z,b5],[a1,z,b6]] R=viz.RED G=viz.GREEN colors=[R,R,R,R,R,R,G,G,G,G,G,G] balls=[] def col(): while True: yield viztask.waitTime(3) for i in range(0,12): model=vizshape.addSphere(1,10,10) model.setPosition(positions[i]) ball = viz.Data() ball.model = model x=random.randint(1,10) if x == 1: if colors[i]==R: ball.color=(viz.ORANGE) if colors[i]==G: ball.color=(colors[i]) else: ball.color=(colors[i]) ball.colorShowing = False balls.append(ball) viztask.schedule( col() ) def changeColor(): viewPos = viz.MainView.getPosition() for ball in balls: ballPos = ball.model.getPosition() distance = vizmat.Distance(viewPos, ballPos) if ball.colorShowing is False: if distance < 10 : showColor=vizact.sequence(vizact.waittime(0.1),vizact.fadeTo(ball.color,time=0.7)) ball.model.runAction(showColor) ball.colorShowing = True else: if distance > 10 : showWhite = vizact.fadeTo(viz.WHITE,time=4) ball.model.runAction(showWhite) ball.colorShowing = False vizact.ontimer(0,changeColor) |
#4
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Each time the code in the while loop is run you're adding balls in the positions where old ones already are. I think the issue you see is related to that. Try adding the shapes once outside of the while loop and just update their colors within.
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#5
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Great, thanks for your help
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