#1
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Masking specific color on texture applied
Is it possible to mask a specific color of a texture in such a way the color appears transparent when that texture is applied to a 2D object (quad, face,...)?
Last edited by Chapre; 05-02-2011 at 12:35 PM. |
#2
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You can create a texture with alpha channel so that part of the texture is transparent.
To just make a certain color transparent you could do this with a simple shader. Take a look at the alphaMap example in the docs and the alphaMapper.frag program it uses for some ideas. Also, if you have Vizard 4 installed the shader documentation has been updated and may be helpful. |
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