#1
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node3d.center function
Hi,
Is it possible to stop the node3d.center(...) function from changing the position of the object as soon as it is called? For example: obj1 = viz.add('box.wrl') obj1.rotate(40,0,0) obj1.center(-1,0,-1) As soon as the center function is called, it changes the rotation (translation really) of obj1 relative to new center. I would like obj1 to stay still when center function is called and rotate around the new center only when obj1.rotate(...) is used. Max |
#2
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Hi Max,
The order in which you call the center and rotate commands makes no difference in the final position of the object. In your case you will need to either perform the matrix operations manually using a vizmat transform or use a transform hierarchy. Here's some sample code on how to use a transform hierarchy: Code:
#Create a group node that will be the parent for the box objParent = viz.add(viz.GROUP) #Add the box to the group node obj1 = objParent.add('box.wrl') #Set the center of the group node objParent.center(-1,0,-1) #This won't affect the position of the box, #because the rotation is being applied beneath the group node obj1.rotate(40,0,0) #This will affect the position of the box, #becuase the rotation is being applied above the box node objParent.rotate(40,0,0) |
#3
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clarification
Hi Farshizzo,
I don't think the group method helps. It has the same problem. Just to clarify what I meant, here is a sample code: import viz viz.go() outer_tube = viz.add("outer_tube_97_m.wrl") # rotate around original 0,0,0 center outer_tube.rotate(40,0,0) print 'first position:', outer_tube.getpos(viz.ABSOLUTE_WORLD) # don't want this next call to change position of object until next # rotate call is made outer_tube.center(.6,0,0) print 'second position:', outer_tube.getpos(viz.ABSOLUTE_WORLD) Notice first position and second position are different. I would like second position to be equal to first after .center call. In other words, I would like to prevent the object from moving in any way upon obj.center(...) call. I would like it to move only when rotate or translate functions are called. Thanks for the help so far , Max |
#4
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Hi Max,
Try using the following code to set the center of an object without affecting its translation: Code:
oldpos = obj1.get(viz.POSITION,viz.ABSOLUTE_WORLD) obj1.center(-1,0,-1) newpos = obj1.get(viz.POSITION,viz.ABSOLUTE_WORLD) obj1.translate(oldpos[0]-newpos[0],oldpos[1]-newpos[1],oldpos[2]-newpos[2],viz.RELATIVE_WORLD) |
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