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Reticle cursor for Oculus - how do I create it?
Hey all,
I'm back to looking into Vizard and seeing if it might be a better fit for a project than Unity - the reason is a large point cloud, which Openscenegraph probably handles better. Anyway... I'm completely not good at Python, but have managed quite a bit from cutting and pasting bits from the example scripts to get things working. (adding joystick movement to the Rift demo for exanple) However, what I want to do is: - Can I attach the built-in cross hair from the Duck demo, to the Oculus rift, such that it shows where you are 'looking at' - And, similar to many Google Cardboard demos... a wait to click, where the crosshair simulates a mousedown (click) on an object if the person gazes at the object for about 1.5 seconds. I'd appreciate some help on this. Best Regards |
Tags |
gaze behavior, oculus, oculus rift, reticle |
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