WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
  #1  
Old 06-14-2012, 06:01 PM
daamato daamato is offline
Member
 
Join Date: Jun 2012
Posts: 3
Unhappy Cal3d Exporter Issues

I am doing an animation for a dance project using Vizard 3.0 and have been trying to create an avatar. Initially I was using blender 2.62 to create all the 3D models but found that the blender2cal3d exporter is very out of date and since have moved the models over to 3ds max 2013. I am able to export the skeleton no problem but with the mesh i run into 2 problems. either 3ds max crashes or I get the warning that no mesh was selected. the crash happens with cal3d exporter 1.40 and the no mesh selected error is with 1.41. I followed a tutorial on how to set up an avatar and export it to cal3d here but I worry its a bit outdated: http://download.gna.org/cal3d/docume.../tutorial.html

I read on some other forums I should be using the skin modifier instead of the physique one and I'll admit I havent tried that but id prefer it if I didn't have to redo much. I don't need it to be perfect I just need to get the avatar into the cal3d format.

I don't think its a ram issue which I read in another post, I have 6 gigs and a 6 core processor. 3ds max runs smoothly and diagnostics doesnt show a spike in ram usage when the program crashes.

I will attach the blender and 3ds max files if anyone wants to take a stab at what my problem is.

Thanks,
-Dom

Computer is running windows 7 64bit and 3ds max is 64 bit also
Attached Files
File Type: zip Rigging.zip (954.6 KB, 5211 views)
Reply With Quote
  #2  
Old 06-15-2012, 09:04 AM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
The exporter requires that a material be assigned to the mesh in order to export it. Try applying a material and then re-export the mesh.
Reply With Quote
  #3  
Old 06-16-2012, 04:30 PM
daamato daamato is offline
Member
 
Join Date: Jun 2012
Posts: 3
that worked thanks =) I wouldn't have guessed it was something so simple
Reply With Quote
  #4  
Old 07-31-2012, 05:06 AM
Kyman2008 Kyman2008 is offline
Member
 
Join Date: Jul 2012
Posts: 19
I have been having trouble with Cal3D as well, however my problem is that I am creating a simple animation that works in 3ds max but when I export it to vizard the animation is not in the location I want it to be and the animation does not run when programmed to after pressing the 'r' button. Any ideas as to why this is?
Reply With Quote
  #5  
Old 07-31-2012, 05:21 AM
Kyman2008 Kyman2008 is offline
Member
 
Join Date: Jul 2012
Posts: 19
i have also tried the osg exporter and the same error occured
Reply With Quote
Reply

Tags
avatar, cal3d, crash, error

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Installing Cal3D or OSG exporter unabhan Vizard 2 07-22-2009 08:17 AM
Cal3d exporter problem with maya 8.5 therock Plug-in development 1 05-27-2009 04:16 PM
cal3d exporter lqakane Vizard 0 03-02-2009 07:38 AM
Maya 8.5 Cal3D exporter not working Prune Plug-in development 5 10-09-2008 05:15 PM
cal3d exporter for 3ds max 2008? masaki Plug-in development 3 09-25-2008 10:48 AM


All times are GMT -7. The time now is 01:01 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC