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  #1  
Old 07-11-2007, 10:42 PM
FlyingFish FlyingFish is offline
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Join Date: Nov 2006
Posts: 3
mapping method

I am trying to create a realistic world using 3ds max and I want to know what types of mapping method does Vizard supports as of now. I read in the other thread that dot3/normal mapping is supported but is it possible to get bump or parallax mapping to work?
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  #2  
Old 07-12-2007, 10:06 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

Vizard has built-in support for the OpenGL Shading Language, so you can implement any bump-mapping effect you want. I've attached a sample script that performs a parallax bump-map effect.
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File Type: zip ParallaxShader.zip (772.6 KB, 2225 views)
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