WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 07-24-2016, 12:21 PM
haohaoxuexi1 haohaoxuexi1 is offline
Member
 
Join Date: Sep 2015
Posts: 81
Local coordinate and global coordinate

In the Vizard help, the coordinate is described like below.

Key Concepts
•By default, objects are added as children of the world and positioned in world coordinates.
•Each node has its own local coordinate system that moves with the node.
•A node's coordinate system has its origin at the node's center and axes aligned with the node's orientation.

I have a question, if one node with a local coordinate in pos [1,0,1], so if I apply a spin or moveto command, the object will transform on the base of [1,0,1]

what if I want the object spin or moveto on the base of pos [0,0,0], is there anything can do with it except for change the coordinate from the modeling software and add the object again to Vizard?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Changing parent without changing absolute global position? The SundanceKid Vizard 2 05-23-2014 02:43 PM
A point in avatar's coordinate system omidbrb Vizard 2 05-15-2009 05:39 AM
Transforming coordinate systems. v-Salik Vizard 1 09-19-2007 07:45 PM


All times are GMT -7. The time now is 02:11 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC