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  #1  
Old 09-01-2005, 07:26 PM
alaa alaa is offline
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Join Date: Apr 2005
Posts: 10
sound problem

Hi,
I'm having a sound problem. I have a class that plays a sound when I call a fucnction in that class. and also I have a sound that is always looping from the begining of the program (in the main program that is calling the class). Also i have another sound in there that playes once sometimes. The problem is that when I loop the sound from the class then I play the sound in the main program, the loop in the class stops. Here is a small part of the program explaining what i mean:
--------------------------------------------------------
class Avatar(viz.EventClass):
...
playSound():
self.obj.playsound('audio/sound.wav',viz.LOOP)



#in main program
viz.go()
avatar = Avatar(...)
bell = viz.add(...)
viz.playsound('audio/wind.wav', viz.LOOP) #this works fine all the time
....
avatar.playSound() #works fine till the next sound plays
....
bell.play() #now this plays and stops the other one
....
---------------------------------------------------------
I don't know if the problem is that the main program has a priorty for the sound, or is it that I'm doing something wrong.

I have another question, I keep getting "Interlace" in the output screen in vizard. What does it mean.

Thank you,
Alaa Gharbawi
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  #2  
Old 09-01-2005, 08:16 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

I can't replicate your problem here. I created a script that loops a sound on an object and also plays another sound and it worked fine. Would you mind posting a very short example that produces this problem?

Also, is there anything else being printed in the output other than "Interlace"?
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  #3  
Old 09-01-2005, 08:47 PM
alaa alaa is offline
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Join Date: Apr 2005
Posts: 10
Hi,
The program is big. and I'm trying to riplicate but i can't. One more thing. The bell sound is called from a director after waiting for an amount of time, would that has to do with the problem.

I only get "interlace" several times.
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  #4  
Old 09-01-2005, 08:51 PM
alaa alaa is offline
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Join Date: Apr 2005
Posts: 10
Hi again,
Also I forgot to mension. When the sound in the class is loaded i get this msg in the output:
** NOTIFY: 3D sound engine loaded: DirectX


Thank you,
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  #5  
Old 09-02-2005, 12:15 AM
alaa alaa is offline
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Join Date: Apr 2005
Posts: 10
Hi again,

What things could cause the sound to stop?

Thank you,
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  #6  
Old 09-02-2005, 11:31 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

How many sounds are you playing at the same time?
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  #7  
Old 09-02-2005, 02:00 PM
alaa alaa is offline
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Join Date: Apr 2005
Posts: 10
Hi,
At elast three sounds at a time. I tried replicating the problem, but it seems that the director doesn't have to do with the problem. In what ways can you stop a looping sound?Is there in vizard maybe I'm using that might interfere with sound?

Thank you,
Alaa
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  #8  
Old 09-02-2005, 02:13 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

Here are the following ways to stop a looping sound, depending on how you played them:
Code:
viz.playsound('sound.wav',viz.LOOP)
viz.playsound('sound.wav',viz.STOP)
.
.
obj.playsound('sound.wav',viz.LOOP)
obj.playsound('sound.wav',viz.STOP)
.
.
sound = viz.add('sound.wav')
sound.loop()
sound.play()
sound.stop()
I'm not aware of anything else that would stop a sound unless there is a bug. But I would need to replicate the problem before I could fix it.
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