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Oculus Stuttering after minutes of use
I'm having an issue where the display in my oculus stutters very badly after anywhere from a few minutes to an hour of usage. I only see this affect in the oculus and not on the monitor.
My update time, cull time, and draw time are all under the frame rate. The GPU time is also under the frame rate. However, my update time increases gradually over time (still under the frame rate when all three are combined though). Does anyone have ideas why this is happening or what may cause the update time to gradually increase? Is this likely a code execution issue or a hardware issue? I'm using this for academic purposes so I'm really depending on high performance. Thank you! |
Tags |
oculus, performance, stuttering, vizard |
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