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Draw line and rotate it
Hi,
I try to re-define my problem from the other thread: I want to draw a line two ways: 1) Code:
begin = [0,0,0] end = [-2,1,2] viz.startlayer(viz.LINES) viz.linewidth(2) viz.vertexcolor(viz.RED) viz.vertex(begin) viz.vertex(end) viz.startlayer(viz.POINTS) viz.pointsize(3) viz.vertex(begin) viz.vertex(end) dr = viz.endlayer() 2) Code:
begin = [0,0,0] end = [-2,1,2] d = vizmat.Distance(begin,end) viz.startlayer(viz.LINES) viz.linewidth(2) viz.vertexcolor(0,0,0.6) viz.vertex(0,0,0) viz.vertex(0,d,0) viz.startlayer(viz.POINTS) viz.pointsize(3) viz.vertex(0,0,0) viz.vertex(0,d,0) drr = viz.endlayer() drr.setPosition(begin) drr.setEuler(0,0,-vizmat.AngleToPoint([begin[0],begin[1]],[end[0],end[1]])) The rotation about the z-axis works very fine. (see scrennshot1) But now I want to rotate the second line (the blue one) around the y-axis, too. So that I can see in the Top-View that the lines are exactly at the same place, the same direction, the same length and so on. I've tested many ways, but I can't find a solution. I've done: Code:
drr.setEuler(-vizmat.AngleToPoint([begin[0],begin[2]],[end[0],end[2]]), 0, -vizmat.AngleToPoint([begin[0],begin[1]],[end[0],end[1]])) Code:
drr.setEuler(vizmat.AngleToPoint([begin[0],begin[2]],[end[0],end[2]]), 0, -vizmat.AngleToPoint([begin[0],begin[1]],[end[0],end[1]])) Code:
drr.setEuler(-vizmat.AngleToPoint([begin[2],begin[0]],[end[2],end[0]]), 0, -vizmat.AngleToPoint([begin[0],begin[1]],[end[0],end[1]])) Code:
drr.setEuler(vizmat.AngleToPoint([begin[2],begin[0]],[end[2],end[0]]), 0, -vizmat.AngleToPoint([begin[0],begin[1]],[end[0],end[1]])) Thanks a lot.... |
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