#1
|
|||
|
|||
Properly handling Inheritance of VizNode and using copy
Hello Vizard support.
I had a question on how to properly implement the <viz.VizNode>.copy method when using inheritance. I have created several class that inherit from VizNode, however they have their own __init__ functions that take in additional parameters beyond what VizNode might utilize. When I create a copy of these objects using the original copy method provided by Vizard, I get an error that indicates I am not getting the correct number of parameters into the class __init__ method I created. When I looked at how copy was implemented, it looks like you return an instance of self.__class__(Vizard Stuff In Here) when I call copy. Below is my __init__ method, as you can see I take in an additional template parameter. Code:
class GreenObject(Model3D, Properties): def __init__(self, modelString, GOTemplate): Model3D.__init__(self, modelString) self.publicVariables = [] self.variableValues = [0.0] * len(GreenObject.properties2Indices) self.greenObjectTemplate = GOTemplate Normally, I would just call the base classes version then add my own code. But I don't know much about what VizNode is doing behind the scenes and I figured you'd have a better idea on how to handle this. Thanks, George |
Tags |
inheritance, viznode |
|
|