#1
|
|||
|
|||
steamvr controller for htc vive unresponsive
Maybe somebody can help with this,
I am using the smi plug-in for the htc vive and now my vive controller is not responsive anymore - last time the same script worked was on the 8th of May and it wasn't tried since. Not sure if this is related to the latest steamvr updates, but it matches the timing! Code:
# Connect to Vive eye tracker smi = viz.add('smi_vive.dle') eyeTracker = smi.addEyeTracker() # Add controllers for controller in steamvr.getControllerList(): # Create model for controller controller = controller controller.model = controller.addModel(parent=navigationNode) controller.model.disable(viz.INTERSECTION) controller.distance = 1 viz.link(controller, controller.model) def printer(): print('button') vizact.onsensordown(controller, steamvr.BUTTON_TRIGGER, printer) I am running Vizard5 and SteamVR beta Version 1527202199. Thanks! |
#2
|
|||
|
|||
Do you see any errors in the Vizard output?
|
#3
|
|||
|
|||
No errors. Button presses simply do not yield any reaction.
I replicated this now in all our previously working eye tracking scripts. |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
HTC Vive Controller not working | Seadna | Vizard | 4 | 04-21-2021 07:40 AM |
Check for running SteamVR | A Wundlechner | Vizard | 2 | 01-11-2018 01:03 AM |
disabling the system button in vive hand controller | pitbool | Vizard | 2 | 06-02-2017 02:41 PM |
Controller Coordinates and Euler angles | biomech_dave | Vizard | 2 | 09-12-2016 04:25 PM |