#1
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texture mapping problem
Hi everyone,
I modeled a hallway in maya and exported to vizard as obj file, but vizard had problems displaying the textures of walls and floor. Is it because that I used "repeat UV" when texture-mapping the floor and walls? How do I fix it without re-texturemap them? Any other export format from Maya that vizard can load? Because it's really tedious to redo them all, very long and complex hallway... Many thanks! Best, Della |
#2
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I fixed it already, converted to 3ds format.. now the new problem is that there's always error "texture '-CLAMP' not found" when I run the code in Vizard. But I did not name any texture file -CLAMP.. any thoughts? Thanks a lot!
Della |
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