WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-10-2013, 01:51 PM
Zhi Zhi is offline
Member
 
Join Date: Mar 2011
Posts: 49
How to apply texture on an on-the-fly 3d object

This question may be naive. But I could not find the answer in the forum or from the vizard help file.

I used vizshape.addCylinder() to create an on-the-fly cylinder. Then, I used <3d_node>.texture to add a texture on it. But, the texture does not appear on the top and the bottom circular faces of the cylinder. What shall I do?

Here is my code:
Code:
	tex = viz.addTexture('wood.jpg') 
	tex.wrap(viz.WRAP_R,viz.REPEAT)
	tex.wrap(viz.WRAP_T,viz.REPEAT)
	tex.wrap(viz.WRAP_S,viz.REPEAT)

	circle = vizshape.addCylinder(height=0.15, radius=0.5)
	circle.texture(tex)
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How to render a texture of the transparent object and then blur it whj Vizard 1 09-25-2012 03:15 PM
how to apply two textures to one 3D object? sqwiggily Vizard 3 03-15-2012 07:39 PM
How to apply shader and render texture to an object whj Vizard 0 04-23-2010 12:23 PM
Applying texture or colour to an on-the-fly object tomo_the_third Vizard 1 06-22-2009 11:12 AM
Move texture from one object to another Johannes Vizard 2 02-09-2005 03:55 PM


All times are GMT -7. The time now is 07:31 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC