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  #1  
Old 02-08-2010, 05:46 AM
dwaik dwaik is offline
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Join Date: Feb 2010
Posts: 26
adding texture to each sub object

hello...
i want to make use of multi-layered texturing in vizard, i tried it on a single object that contains a single mesh, it works.
the problem now is that i have an obj file contains a number of meshes, each has it texture, and i want to add a new textuer layer for each mesh..

how can i get the meshes in my obj suppose its name "palace".
thank you in advance
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  #2  
Old 02-08-2010, 12:28 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
When applying a texture to an object, you can optionally specify the name of the sub-node you want it to be applied to. If your model contains a sub-node named palace then you can apply a texture to it using the following sample code:
Code:
# Apply texture to first unit
model.texture(tex1,node='palace')

# Apply texture to second unit
model.texture(tex2,node='palace',unit=1)
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  #3  
Old 02-09-2010, 01:05 AM
dwaik dwaik is offline
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to be clear i have a 3DS file contains a group named advArabianCastle_G and it has 300+ children meshes (one of them called "frontDoor") each with its own texure, for each mesh i want to add another texture from within vizard.
and i have imported the file and called it palace in vizard.

can you help me getting the child node name, or adding the texture to "frontDoor"?

*hint i used the palace.getChildren() and it returned nothing
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