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  #1  
Old 09-14-2010, 09:09 AM
Chapre Chapre is offline
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Join Date: Sep 2010
Posts: 36
inplementing an Incline

Hello everyone!
I want to add an incline (20 degrees) on my world, every object moving up the incline should face some gravity force as well.
Could someone help me how to go around this please!
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  #2  
Old 09-14-2010, 01:56 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Take a look at the Vizard physics documentation. Objects that have collision shapes will react to gravity once the physics engine is enabled.
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  #3  
Old 09-14-2010, 02:50 PM
Chapre Chapre is offline
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Thank for the reply, the real problen in fact that I have is to add a 10 degrees incline terrain (slode) to my world, I already have a ground (at 0 degree) set as my collideplane.
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  #4  
Old 09-15-2010, 11:29 AM
Gladsomebeast Gladsomebeast is offline
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perhaps using a collideMesh call on your tilted world model will do the trick. If so remove the collidePlane call.
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