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Old 04-12-2005, 01:55 PM
vr_boyko vr_boyko is offline
Join Date: Sep 2004
Posts: 19
Animating a handshake in realtime

I am trying to animate the handshake of an avatar. I am using a custom API to get data from a force-feedback joystick, but once I get the numbers (e.g. position) I have a problem with the actual translation/ rotation of the avatar's hand. Is there an easy way to do this that also would look good/natural? I have tried rotating various bones (after locking them) but that doesn't seem to work + it would be very difficult to compute the joint angles from the position of the hand. Is there something akin to handBone.translate(x,y,z) that will more the rest of the arm with the hand bone?

Last edited by vr_boyko; 04-12-2005 at 07:45 PM.
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Old 04-13-2005, 10:47 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849

Currently Vizard doesn't support inverse kinematics for the avatars. As you mentioned, the only way to do this is to control each bone manually.
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