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  #1  
Old 02-15-2012, 08:30 AM
Andy Andy is offline
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Join Date: Mar 2008
Location: Germany
Posts: 36
geometryshader parameters

Hi,
I want to use a simple geometry shader. How can I set the GEOMETRY_INPUT_TYPE_ARB, GL_GEOMETRY_OUTPUT_TYPE_ARB and GL_GEOMETRY_VERTICES_OUT_ARB parameters?

Code:
#version 120
 
#extension GL_ARB_geometry_shader4 : enable
 
//input GL_TRIANGLES
//output GL_LINE_STRIP
 
varying in vec4 V[3];
varying in vec3 N[3];
 
uniform float nLength;
 
void createNormal( vec3 V, vec3 N )
{
    gl_Position = gl_ModelViewProjectionMatrix * vec4( V, 1.0f );
    EmitVertex();
 
    gl_Position = gl_ModelViewProjectionMatrix * vec4( V + N * nLength, 1.0f );
    EmitVertex();
 
    EndPrimitive();
}
 
void main()
{
    for ( int i = 0; i < 3; ++i )
    {
        createNormal( V[i].xyz, N[i] );
    }
}
Any idear?
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  #2  
Old 02-15-2012, 08:34 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
You should be able to use the layout modifier in your geometry shader source to specify these parameters. Example:
Code:
#version 330 compatibility
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
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  #3  
Old 02-21-2012, 06:21 AM
Andy Andy is offline
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Join Date: Mar 2008
Location: Germany
Posts: 36
thanks, it works
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