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Optimised Texture Baking
Hi all,
I am attempting to bake textures in to my scene so that I am able to run a scene with realistic looking shadows and lighting. I have a large floor (Approx 100m by 100m) and this is causing my huge problems. I have spent a lot of time in 3DS Max preparing the model to bake in the texture. Unfortunately, when I come to bake the floor, anything less than 2048x2048 pixels is not good enough. When I run the application in Vizard, I get some terrible "juddering" from the camera as I move, presumably because I am drawing such a large texture. I have broken the floor up in to smaller parts but as the floor is circular in shape, I get a lot of wasted space in my UV maps. Can anyone suggest a more efficient way? I am worried already because my scene is reasonably detailed and the floor is the first thing I have attempted to bake and run so far. Thanks |
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