WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
Old 06-18-2012, 02:41 AM
goro goro is offline
Join Date: May 2012
Posts: 33
How can I apply physics to Donut or Ring?

In Vizard we have collide shapes for our physical objects

collideBox, collideSphere & collideCapsule can get affected by dynamic forces like gravity but collideMesh objects are unaffected by forces and can only provide a solid collision area for other objects. I want inner side of donut or ring too to have physical properties. Can you help me with the logic to get this thing done?
Reply With Quote

collide, donut, physical, physics, shape

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Apply a texture to a submesh EnvisMJ Vizard 5 12-29-2011 11:34 AM
RE:Slide Joints and physics optimization nige777 Vizard 4 06-22-2009 05:21 PM
Physics and Haptics jalvarez Vizard 3 07-16-2008 04:03 PM
collision with physics enabled joeymax Vizard 2 04-17-2008 03:49 PM
Physics engine question adimov Vizard 2 07-22-2004 01:33 PM

All times are GMT -7. The time now is 01:39 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC