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  #1  
Old 08-20-2008, 01:23 PM
vizmaster vizmaster is offline
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Control of timers

I am using viz.play and viz.pause to control timers. However, I am looking at stopping and starting individual timers. Can I use Timer IDs to control timers?
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  #2  
Old 08-21-2008, 10:57 AM
farshizzo farshizzo is offline
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If you want to control individual timers, then I recommend using the vizact library, specifically, the vizact.ontimer function. Here is some sample code that creates a simple timer and uses the keyboard to toggle it on/off:
Code:
import viz
viz.go()

def DoSomething():
	print viz.getFrameNumber()

#Create timer that calls 'DoSomething' every 1 second
mytimer = vizact.ontimer(1,DoSomething)


def ToggleTimer():
	mytimer.setEnabled(viz.TOGGLE)
	
#Toggle timer on/off when spacebar pressed
vizact.onkeydown(' ',ToggleTimer)
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  #3  
Old 08-21-2008, 02:23 PM
vizmaster vizmaster is offline
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Scenario is:
Several test subjects have X amount of time to do something. During that time I need to pause one upto all test subjects. Then resume with whatever time they have left.
Do class timers work independent of each other. Can I play and pause within a class?
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  #4  
Old 08-21-2008, 02:30 PM
vizmaster vizmaster is offline
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Does <node3d>.pauseActions pause between actions in a pool or does it pause the actions. Will it pause a timer in the pool?
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  #5  
Old 08-21-2008, 03:42 PM
farshizzo farshizzo is offline
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You cannot play/pause timers within a class timer. <node>.pauseActions will pause the running action. If you have a vizact.waittime action, it will be paused and resumed from where it was paused.
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  #6  
Old 08-22-2008, 08:45 AM
vizmaster vizmaster is offline
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Can you answer:
Do class timers work independent of each other. Can I play and pause within a class?
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  #7  
Old 08-22-2008, 09:36 AM
farshizzo farshizzo is offline
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No, you cannot. I believe I answered that in my previous post. Sorry if it was not clear.
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