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#1
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Avatar animation -- change states
Hi,
I want to change my avatar's states according to conditions. However, there are some problems with the codes: Code:
def ani_change(): female1 = viz.add('Avatars/Avatars/CC2_f001_hipoly_A1_v2.cfg') female1.setPosition(1,0.5,1) female1.setEuler(90,8,0) bloNo = 10 Code = [0,1,0,1,0,1,0,1,0,1] for block in range(bloNo): female1.visible(viz.ON) if Code[block] == 0: female1.execute(8,0,0,freeze = True) female1.setAnimationSpeed(8,0) elif Code[block] == 1: female1.execute(3,0,0, freeze = False) yield viztask.waitTime(3) for j in range(10): female1.blend(3,1-float(j/10)) female1.blend(8,float(j/10)) yield viztask.waitTime(float(j/2)) yield viztask.waitTime(0.5) female1.state(8) female1.visible(viz.OFF) yield viztask.waitTime(5) viztask.schedule(ani_change()) 1) The avatar's states don't change; 2) The amplitude of the avatar's movement decrease across different trials. Eg. The highest point that her arm could reach is always lower than in the previous trial. Many thanks! |
#2
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Quote:
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#3
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Quote:
Thank you for your reply! I tested the codes below: Code:
def ani_change(): female1 = viz.add('vcc_female.cfg') female1.setPosition(1,0,10) female1.setEuler(90,8,0) bloNo = 10 Code = [0,1,0,1,0,1,0,1,0,1] for block in range(bloNo): female1.visible(viz.ON) if Code[block] == 0: female1.execute(2,0,0,freeze = True) female1.setAnimationSpeed(2,0) elif Code[block] == 1: female1.execute(11,0,0, freeze = False) yield viztask.waitTime(3) for j in range(10): female1.blend(11,1-float(j/10)) female1.blend(2,float(j/10)) yield viztask.waitTime(float(j/2)) yield viztask.waitTime(0.5) female1.state(2) female1.visible(viz.OFF) yield viztask.waitTime(5) viztask.schedule(ani_change()) So how can I amend the codes to achieve my goal? |
#4
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The example code below alternates between running and idle animations:
Code:
import viz import viztask viz.go() viz.addChild('piazza.osgb') female = viz.add('vcc_female.cfg',pos=[0,0,5],euler=[90,0,0]) def ani_change(): for i in range(5): female.state(11) yield viztask.waitTime(3) female.state(1) yield viztask.waitTime(1) viztask.schedule(ani_change()) |
#5
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Hi Jeff,
My initial goal in the first paragraph of codes is to let the avatar sit idle then frozen like a statue for a while. Then repeat this circle. Which is required by the experiment. So is there a good way to solve this? BTW, what could be the reason for the second problem? |
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aavatar, animation |
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