WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 01-31-2014, 08:48 AM
shivanangel shivanangel is offline
Member
 
Join Date: Feb 2006
Location: New Jersey
Posts: 180
Question Documentation Question: Maya Support

In your documentation under Content Creation->3D Models->3D Models Introduction you have a table for content creation tools including the recommended export format.

For Maya you list OSG and Collada. Is Worldviz going to put up a Maya OSG exporter for future version of Vizard to support this? Similar to your current 3ds Max exporter?

Also, you mention that you support FBX, but don't recommend using it in any of your content creation tools. Is there a reason for this? Is collada 'more supported' than FBX?

Only wondering because I am a huge fan of Maya and only moved to Max for Vizard compatibility reasons. I would love to be able to move assets from Maya directly to Vizard.
Reply With Quote
  #2  
Old 02-03-2014, 09:29 AM
Jeff Jeff is offline
WorldViz Team Member
 
Join Date: Aug 2008
Posts: 2,448
No, we don't have plans to maintain an OSG exporter for Maya. There was an exporter that was available for older versions of Maya so OSG should be removed from the Maya section or a note should be added about that.

I'll check with our developers for further information about fbx.
Reply With Quote
  #3  
Old 02-06-2014, 12:08 PM
Veleno Veleno is offline
WorldViz Team Member
 
Join Date: Sep 2005
Posts: 148
Quote:
Originally Posted by shivanangel View Post
Also, you mention that you support FBX, but don't recommend using it in any of your content creation tools. Is there a reason for this? Is collada 'more supported' than FBX?
OpenSceneGraph is Vizard's native format, so using it is always going to be advantageous over a general format like FBX or Collada. We develop the Max plugin for OSG, so we can fix bugs and add support for new features as necessary. I'd actually recommend FBX over Collada. When I've compared models in both formats, Collada often has a much messier scene hierarchy.

Using FBX is possible, but it's along the same lines as working on a project in Microsoft Word, but saving the document as a .txt or .rtf. It'll store most of the important stuff, but won't be able to handle program-specific features.
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Support for CATIA and MAYA pankaj bansal Vizard 1 11-21-2012 10:17 AM
vizard suport maya 2010? or collada? for bone animation Darkmax Vizard 2 09-02-2010 01:48 PM
Exporting from Maya in Vizard Elittdogg Vizard 2 04-03-2008 07:51 AM
General question and question regarding arrays dan12345 Vizard 1 01-15-2008 10:15 AM
Exporting from Maya to Vizard jfreeman Vizard 2 06-30-2005 02:14 PM


All times are GMT -7. The time now is 01:52 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC