WorldViz User Forum  

Go Back   WorldViz User Forum > Plug-in development

 
 
Thread Tools Rating: Thread Rating: 13 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 12-10-2008, 08:43 AM
reedev reedev is offline
Member
 
Join Date: Oct 2008
Location: The Netherlands
Posts: 16
Hi,

(sorry I did not get back sooner on this, I did not work on this problem)

This works indeed, partly. I also have to change the polygon winding, for vertex coordinates, normals and texture coordinates. But now my geometry is oriented properly.

Hmm, this looks rather strange to me. You have changed the internals of osg then? Because in order to get the same results in Vizard via different ways, I have to fill the arrays in different order, inverted or not:
OpenGL coord --> pure osg geometry (osg conversion) --> ive export --> Vizard
and
OpenGL coord --> Vizard plugin (Vizard conversion as you said) --> Vizard

Can you confirm this? And also, do I need to know about other places where a conversion is needed like this?

Thanks a lot
Raymond
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Should my PPT Machine have a Vizard license? (Urgent) Brandyn Precision Position Tracker (PPT) 3 05-05-2008 11:06 AM
Vizard and Augmented Reality realvision Vizard 4 04-04-2008 10:59 AM
Vizard won't run wouters Vizard 5 02-05-2008 11:12 AM
Fall 2007 release of Vizard R3 3 D Announcements 0 10-15-2007 04:50 PM
vizard and java -> jython? Johannes Vizard 10 06-28-2005 10:23 AM


All times are GMT -7. The time now is 02:20 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC