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Hi,
(sorry I did not get back sooner on this, I did not work on this problem) This works indeed, partly. I also have to change the polygon winding, for vertex coordinates, normals and texture coordinates. But now my geometry is oriented properly. Hmm, this looks rather strange to me. You have changed the internals of osg then? Because in order to get the same results in Vizard via different ways, I have to fill the arrays in different order, inverted or not: OpenGL coord --> pure osg geometry (osg conversion) --> ive export --> Vizard and OpenGL coord --> Vizard plugin (Vizard conversion as you said) --> Vizard Can you confirm this? And also, do I need to know about other places where a conversion is needed like this? Thanks a lot Raymond |
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