WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
Old 07-31-2010, 04:18 PM
16bit_hovercar 16bit_hovercar is offline
Join Date: Jul 2010
Posts: 3
Using bones in 3d models

Hi everyone. I want to use blender3D to make a 3d model that has bones in it. I then want to animate the model by moving the bones in real-time from within Vizard. Does anyone know how to do that? (file format, naming bones, etc)

Reply With Quote

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem with importing Quake2/md2 models johanzebin Vizard 3 09-05-2013 01:02 AM
Loading OSG models and orientation Joran Vizard 4 06-18-2009 05:43 AM
Using bone.lookat for bones other than head omidbrb Vizard 7 04-23-2009 05:21 AM
executable - removing models Dave Vizard 2 05-13-2008 02:58 AM
Linking avatar 'bones' to a position tracker. zachhendershot Vizard 3 11-19-2003 09:26 PM

All times are GMT -7. The time now is 10:14 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC