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Old 11-08-2011, 04:37 AM
jacky jacky is offline
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Join Date: Jun 2011
Posts: 13
texture invisible on .IVE model

Hi all,

I want to change the texture of models randomly. But I find that <node3D>.texture() didn't wrok on the .IVE model, like a sphere or a box and it worked fine on .wrl models. I built models in 3DSMAX 2010. Does somebody know the reasons? Is there something wrong with setting of the OpenSceneGraph Exporter? Thanks!
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Old 11-09-2011, 01:36 PM
Veleno Veleno is offline
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Join Date: Sep 2005
Posts: 148
Hi Jacky,
The usual cause of this kind of problem is exporting a model without an initial texture. With the way the exporter currently works, any UV channel that is not being used by a texture is not included in the export.

If a model is going to be textured within Vizard, assign another texture to work as a stand-in before exporting the model.
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