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  #1  
Old 02-06-2006, 09:13 PM
Vbents Vbents is offline
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Join Date: Sep 2005
Posts: 25
double avatar faces in 2.53

Hi,

A script which ran in 2.17 now adds two or more faces to any avatar--i.e. the original avatar head is still disturbingly visible through the new head. Has anyone else seen this problem?

Here is the error that occurs on loading:

Loading File: M-262.vzf
** WARNING: Could not find subchild with name: 'm_head.cmx'

Is this just an issue with old .vzf files, or should I be reexamine the code?

Thanks,
Ben
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  #2  
Old 02-07-2006, 02:01 AM
Vbents Vbents is offline
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Join Date: Sep 2005
Posts: 25
amendment

It seems that this is a more generic and simpler problem: none of the .vzf heads work correctly with male2.cfg, leaving the original head in place--the heads do work with male.cfg. I am almost certain that this combination worked in 2.17, however.

Is there any way just to turn off the male2.cfg's default head?

-Ben
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  #3  
Old 02-07-2006, 09:57 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

When you attach a face to an avatar, by default it attempts to hide the head mesh named 'm_head.cmx'. If you are using a custom made avatar, which seems to be the case, then you need to manually hide the head yourself. Simply issue the command:
Code:
avatar.visible(0,'head mesh name')
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