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#1
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double avatar faces in 2.53
Hi,
A script which ran in 2.17 now adds two or more faces to any avatar--i.e. the original avatar head is still disturbingly visible through the new head. Has anyone else seen this problem? Here is the error that occurs on loading: Loading File: M-262.vzf ** WARNING: Could not find subchild with name: 'm_head.cmx' Is this just an issue with old .vzf files, or should I be reexamine the code? Thanks, Ben |
#2
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amendment
It seems that this is a more generic and simpler problem: none of the .vzf heads work correctly with male2.cfg, leaving the original head in place--the heads do work with male.cfg. I am almost certain that this combination worked in 2.17, however.
Is there any way just to turn off the male2.cfg's default head? -Ben |
#3
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Hi,
When you attach a face to an avatar, by default it attempts to hide the head mesh named 'm_head.cmx'. If you are using a custom made avatar, which seems to be the case, then you need to manually hide the head yourself. Simply issue the command: Code:
avatar.visible(0,'head mesh name') |
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