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#1
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texture invisible on .IVE model
Hi all,
I want to change the texture of models randomly. But I find that <node3D>.texture() didn't wrok on the .IVE model, like a sphere or a box and it worked fine on .wrl models. I built models in 3DSMAX 2010. Does somebody know the reasons? Is there something wrong with setting of the OpenSceneGraph Exporter? Thanks! |
#2
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Hi Jacky,
The usual cause of this kind of problem is exporting a model without an initial texture. With the way the exporter currently works, any UV channel that is not being used by a texture is not included in the export. If a model is going to be textured within Vizard, assign another texture to work as a stand-in before exporting the model. |
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