#1
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Diffuse Maps in 3ds not exporting to OSGB
I know this has been a topic a few times, but I can't figure out how to get the osgb exporter in 3ds to export my diffuse maps correctly. I've attached images of my desired export result, how it looks when rendered in 3ds, and my osgb export settings. I apologize the screen shot from Vizard is dark, but the issue is that none of my maps made it through the export process.
Any help, ideas, or directions is greatly appreciated! I'm using 3ds MAX 2013 with Vizard 5 |
#2
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I'll ask one of our artists to take a look.
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#3
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Let me know if I should attach the files, if that would be helpful
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#4
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I found a somewhat adequate solution. I baked my diffuse maps and they show up in the osgb, however I am not perfectly in control of my mappings yet so the textures appear odd but they are there. Baking is the solution I think.
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#5
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Hey, sorry I missed this one.
One possible cause is using a material type that the exporter can't read (e.g. VRayMtl), but it's tough to say without seeing a sample file. If you still need a real solution to the problem, feel free to upload a small isolated sample that reproduces the problem (e.g. a single box). The best way to send over export settings is to use the "preset" option in the bottom left of the OSG Exporter window. I've uploaded a copy of the settings that worldviz typically uses. I also noticed in your screenshots that you had some of the optimization features checked. Most users should actually be disabling them - they're really only useful in some very specific situations, and minimally at that, and can do more harm than good if used in a model that doesn't need them. |
Tags |
3ds max, osgb, osgb export |
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