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Animations and OSGB
I have this 3D model I've animated in 3D max and applied the OSG Sequence to save its animation.
My problem is how can I better handle its animation status? I'm using setAnimationTime(0) to have the animation at its frame 0, but it appears it automatically plays when I do that. I'm also using setAnimationState(-1) to have it stopped, but only works when its playing, and using getAnimationState() to detect that its not always reliable. You can find in the URL bellow a very simple source example of this behavior. What I want is to animate a model with a animation path followed by its internal animation, but being able to stop this and reset the model at any time. https://www.dropbox.com/s/nhr575byylywks5/o_milk.zip |
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Animations and OSGB | fabioped | Vizard | 0 | 01-29-2014 07:07 AM |