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  #1  
Old 02-24-2009, 02:08 AM
Moh200jo Moh200jo is offline
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Join Date: Feb 2009
Posts: 99
Walking Function

Hi guys
Are there any examples for walking to specific targets?
For example: the targets are 4 boxes; the avatar should walk to reach them and then stop for 1s in front box (4 stops).
I used viz.move (x, y, z, speed, target distance)
But the problem is in target distance; If targets are as follows:
10, 20, 30, 40 all theses distances are measure from 0 point and move function measures this from 0 point; the avatar can do just the first target correctly.
Any ideas for this?
Alternatively, is there function can do this?
Thanks
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  #2  
Old 02-24-2009, 04:00 AM
Moh200jo Moh200jo is offline
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Join Date: Feb 2009
Posts: 99
this is a sample :
Code:
import viz
viz.go()

room=viz.add('court.ive')
box = viz.add('box.wrl')
room.setPosition(0,0,25)

boxes=[]
for i in [15,30]:
	box = viz.add('box.wrl')
	box.setPosition(0,1,i)
	boxes.append( box )
avatar=viz.add('vcc_male.cfg')
avatar.setPosition(0,0,3)
i=0
def keyboard(key):
	if key=='w':
		boxtar=boxes[i]
		target=boxtar.getPosition()[2]
		avatar.state(2)
		walk=vizact.move(0,0,1,target-3)
		avatar.addAction(walk)
		global i
		i+=1
viz.callback(viz.KEYBOARD_EVENT,keyboard)
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  #3  
Old 02-24-2009, 10:07 AM
Moh200jo Moh200jo is offline
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Join Date: Feb 2009
Posts: 99
speed and distance

I found the problem and it is that the avatar position times the speed; for example : if the box position is 2 and the avatar starts from 0 with speed 2 his position will be at 4 not 2 although the order like this viz.move(0,0,2,2)
Are there any thoughts?
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