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Shadow Map Bakes with vizfx.addchild
Hello, recently I worked out how to get normal maps and specular maps to work properly in vizard by adding assets through the vizfx.addchild command. However by using that, it seems to not be able to take the shadow map bakes that I have created. Whenever I try to export a file with a bake on it, the baked map ends up tiled all over the object. Does anyone have any idea how to go about this, or is it not possible to use baked maps with vizfx?
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baked, lighting vizard osgb, shadowmaps, vizfx |
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