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1. Thank you, yes I will try the object.disable(viz.RENDERING)...
2. @ perform an intersect test on each object instead of all at once: a) If I understand you right you mean something like info = viz.intersect(ball0503.actualPos.get(), ball0503.nextPos.get()) b) Reason: Because some objects should not trigger an intersection event e.g. ball-traces of other balls... Would it save CPU-time to do the above and use if info.object == glider if info.object != traceBall... Have a good evening, Johannes |
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