#1
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Importing constraints
Hi there,
I have rigged an robot in blender with armatures, bones and constraints. I exported the result into fbx format (afaik it should include constraints) and converted the fbx file to osgb using this code: Code:
target = viz.add('robot_constraints.fbx') target.save('robot_constraints.osgb') a) does the information about constraints persist the conversion? b) how do I address those bones? I tried this: Code:
robot = viz.add("robot_constraints.osgb") robot.getBones("bone1") "AttributeError: 'VizChild' object has no attribute 'getBone'" Using getChild("bone1") does not help me either or at least I am unsure what to do with it. Could you give me some hints how to get to the bones itself? |
#2
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I cannot answer question a, but question b is solved by using <robot.getChild('name of handle')>.
The reason why <getChild()> did not work for you is probably because you specified a wrong handle name. To find out the exact handle names, you can access the osgb model with the Vizard Inspector. There you will find the model and all its sub-parts. You can upload the model here if you want, that would make it easier for me to see what the problem is. Best, Johannes Last edited by mape2k; 04-15-2015 at 04:50 AM. |
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