WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Thread Tools Rating: Thread Rating: 13 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
Old 09-03-2009, 08:11 AM
jde jde is offline
Join Date: Jul 2009
Location: Providence RI
Posts: 24
Realistic Light and Shadows Using Vizard and 3DS Max

Hi Folks,

General question:

What techniques do you generally use to create realistic lighting and shadows in environments when using Vizard in conjunction with other modeling programs like 3DS Max? How would you go about creating light and shadows in a modeling program and matching that lighting as closely as possible in Vizard?

More specific question:

For my purposes, I need to simulate the effect of a sun casting shadows on a virtual hedge maze environment and ensure that the lighting in both Vizard and 3DS Max match as closely as possible. I created a kind of secret garden maze in 3DS and used only an "IES Sun" set to cast shadows together with some radiosity. This gave me some nice directional shadows coming from a single light source.

When I import the maze into Vizard, some lighting needs to be provided using Vizard's lighting options; however, I'm using the environment for experimental purposes so I need the lighting in Vizard to either (a) match the lighting I created in 3DS as closely as possible, or (b) simply turn up the brightness of my model in Vizard rather than specifying light sources per se.

Basically, I want to simulate the effect of a single light source (the sun) casting shadows, without introducing other light sources that would cast incompatible shadows (if Vizard actually supported shadows) -- our participants might pick up on the weird incompatibility and not behave as they would in an environment with appropriate lighting and shadows.

Does anyone know any of the details of the default lighting in Vizard (i.e. if you don't create any lights, what kind of lighting is used by default and where are the lights located in the environment? does the default lighting just crank up the brightness on all objects uniformly, or does it simulate a light source that would illuminate a surface differently depending on the angle of incidence?)

Could I match the lighting in 3DS and Vizard by changing the intensity of appropriately located directional lights?

Does anyone have any general suggestions regarding how to match lighting in 3DS and Vizard?

NOTE: I'm aware of the shadow casting module that is available but it's not powerful enough to have all of the objects in the maze cast shadows on other objects, and on themselves.

I hope this post is useful to people working with lighting...


Last edited by jde; 09-03-2009 at 08:20 AM.
Reply With Quote

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 07:36 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC