#1
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to rephrase my question...
I'm sorry, if the first question seemed a bit ambiguous--
I'm trying to connect a few animations. my first animation is a person that is sitting down, the second animation is a person that is waving while sitting down, etc. i'm trying to do this with the act method but it doesn't flow smoothly between the two animations. also, i need to make these animations in seperate files (that way I can control how many times I want to loop an animation in the middle.) does anyone have a suggestion? thanks |
#2
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Hi,
Sorry for the late reply. I was trying to get this working myself but I still get some flicker in between animations. I'll try to fix this in the next version so that animations can blend smoothly between one another. In the meantime you might have to do this manually. The act method simply queues an action which calls the execute command of an avatar. The execute command simply executes the animation cycle once. I've included a sample script which shows how to do this manually. Let me know if you have trouble getting it to work. (Note, you must press the spacebar to start the animation sequence) Code:
import viz viz.go() #Declare a timer constant NEXT_ACTION = 0 #Add the avatar male = viz.add('male.cfg') male.translate(0,0,6) male.rotate(180,0,0) #Create list of actions to be executed actions = [2,2,3] def onkeydown(key): if key == ' ': #Start timer to execute actions viz.starttimer(NEXT_ACTION,0.01) viz.callback(viz.KEYDOWN_EVENT,onkeydown) def ontimer(num): if num == NEXT_ACTION: if len(actions) > 0: #Remove first animation from list animation = actions.pop(0) #Get the duration of the animation duration = male.getduration(animation) #Execute the animation (with 0.1 in/out delays) male.execute(animation,0.1,0.1) #Start a timer that will expire before next animation is finished viz.starttimer(NEXT_ACTION,duration - 0.1) else: print 'No more actions' viz.callback(viz.TIMER_EVENT,ontimer) |
#3
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animation sequence
This is exactly what I was looking for--
thanks so much! |
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