#1
|
|||
|
|||
view_coliision module
Hello Jeff and everyone else,
I have vizard 5.3, oculus DK2 with 0.8 runtime. I imported view_collision module and built via vizconnect an avatar that is being controled by transport (hirarcic model of: tracker of DK2->walking transport with xbox one controller as direct input -> avatar represented by head and hand (non visible hand), display of DK2) so i can use this module. I built a room in sketchup with circular arena inside it which i want the participants to stay in, but be able to see the area outside the circular arena. I tried to use the view_collision module like you (Jeff) advised me to do but with only partial success. Sometimes if i keep pushing a button it can get through the wall of the circular arena and it is also a problem with the oculus because i can go up ("fly") and get out of the circular arena without a collision has been detected. Do you have an idea why it is going out although the avatar high is lower than the circular arena if we keep pushing on a button? Do you have an idea how can i overcome the fact that it can pass the walls when the participant is at a certain high? Thank you! |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
vizinput module missing | whaleeee | Vizard | 1 | 02-05-2013 11:30 PM |
Exception in module vizjoy | fordprefect | Vizard | 2 | 12-03-2012 01:41 AM |
'module' object is not callable??? | tokola | Vizard | 2 | 11-21-2012 10:48 AM |
Fading/lightening-Problem and viz.go in module | Johannes | Vizard | 6 | 09-02-2005 04:28 PM |
vhil module | vadrian | Vizard | 2 | 01-27-2005 11:52 AM |