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  #1  
Old 02-24-2013, 10:52 PM
atalantis atalantis is offline
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Join Date: Feb 2013
Posts: 1
Problems Ending Animation

Hi,

So I'm running code so that an avatar runs a series of random animations one after another until the user signals the animations to stop with a key press. The problem comes up after the user has signaled the animations to stop. It stops the current animation, and then starts up a new one. This is even after I have told it to clearActions(). Perhaps I don't have a good grasp on how the action list works with the viz.FOREVER parameter.

Code:
teacher = viz.addAvatar('avatars/teacher/teacher1/teacher.cfg')
teacher.setPosition([0,0,0])
teacher.setEuler([180,0,0])
teacher.state(7)

def Start_Gestures():
	random_gesture = vizact.animation(vizact.randint(1,5), 3.0)
	teacher.runAction(vizact.sequence(random_gesture, viz.FOREVER))
	
def End_Gestures():
	teacher.clearActions()
	teacher.state(7)

vizact.onkeydown('s', Start_Gestures)
vizact.onkeydown('e', End_Gestures)
Any thoughts?

Thanks in advance!
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  #2  
Old 03-01-2013, 08:41 AM
tokola tokola is offline
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Join Date: Nov 2012
Posts: 67
atalantis,

as far as I know you cannot control avatar animations with the action library commands. Look for commands related to avatar animations. Examples are: <node3d:avatar>.setAnimationState, <node3d:avatar>.setAnimationSpeed, <node3d:avatar>.stopAnimation, etc.

I hope this helps!
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  #3  
Old 03-01-2013, 11:49 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
The default idle animation for the avatar is 1. It looks like you want animation 7 to be the idle animation. Use the following to change the idle animation:
Code:
teacher.idlepose(7)
The avatar will automatically start this animation when the action action is completed. You can also disable the automatic idle animation by setting it to -1. This allows you to fully control which animation the avatar enters.
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